As implied above, the main target for all the backrow is Witchcrafter Madame Verre. Cosmic Cyclone also provides another out to Necrovalley. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. Crimson Kingdom has 200 packs and Gozuki is definitely not cheap unless you are really lucky to pull it out in your first 10 packs for 3 times. essentially a Monster Reincarnation. Thumbnail designed and created by RandomPl0x. Powerful control backrow are used to compensate their slow-paced Synchro Summoning. A common mistake is to banish Shiranui Spiritmaster on one’s own turn to make an aggressive push, but then have none of him left in grave for disruption on the opponent’s turn. To put it into perspective, suppose Revived King Ha Des runs over an Elementsaber Molehu or an opposing Shiranui Spectralsword. Avoid trying to run over monsters against Neos if Masked HERO Koga is on board, since he can use his quick effect to lower one’s ATK during the damage step. Shiranui Squire and Shiranui Solitaire each have a primary effect that activates on the field and a secondary effect that activates on banish. As silly as it may sound, leaving one’s Shiranui monsters in DEF is safer vs. this deck. (3) Its cost can be used to send one’s Shiranui Spectralsword from the field to the grave, making Ballista Squad + Shiranui Solitaire an amazing 2-card opener for the deck. Thus, whoever gets out Shiranui Sunsaga first usually wins the duel. However, it can still be played for fun with the Lightsworn engine (i.e. (10) If the opponent’s Shiranui Sunsaga does make it out, then the best outs to it are flipping it face down with e.g. Use Level Augmentation to increase either one of their levels by 4, then make Shiranui Sunsaga. The standard, balanced builds of Shiranui have the flexibility to run any skill they want, since the deck’s core cards are self-sufficient enough to get the game plan going without relying on a specific skill. This matchup becomes less of a coinflip and more in Shiranui’s favor with That Grass Looks Greener. J'ai rarement perdu avec contre des decks Yeux Rouges, qui sont les decks les plus banals et répandus chez les joueurs lambdas sur Duel Links, donc c'est pas un deck de noob. Ideally, one goes first vs. Hi, I'm Smartrai, a USA Duel Links Player. This makes Chaos Hunter miss timing and be a dead card in hand. still fairer than having access to 2 pot of greed. Her 300 ATK boost effect can also come up as a way to let one’s monsters run over their opposing counterparts. Needle Ceiling also combos well with Archfiend Zombie-Skull and Shiranui Sunsaga, as these Synchro Monsters protect one’s own monsters from being wiped, while the opponent’s still get destroyed. It is worth mentioning that some players have found some success with Endless Trap Hell and Balance. Shiranui Spiritmaster x1 Shiranui Samurai x1 Shiranui Squire x2 Shiranui Spectralsword Shade x1 Shiranui Spectralsword x1 Gozuki x2 Uni-Zombie x3 Mezuki x3 Ash Blossom & Joyous Spring x3 Shiranui Smith x2 Vampire Fraulein: x2 Spells: Called by the Grave x3 Foolish Burial x1 Gold … Shiranui is back in KC Cup. Read on to find out about decks and compatible cards with Shiranui Style Solemnity, and how to get Shiranui Style Solemnity. Before playing the Grass variant of Shiranui, it is recommended to get comfortable with the core cards by playing the non-Grass variant first. Duel Links. Like Shiranui Sunsaga, Archfiend Zombie-Skull also shuts down Cybernetic Overflow. A well-timed Shiranui Shogunsaga after forcing the Witchcrafter player to waste their negate with Witchcrafter Madame Verre can steal the game. From what I remember someone made it to KOG using 3 Gozuki, 3 Samurai Skull, 1 Solitaire, Spectralsword (not sure how many) and the rest were trap cards of course. (6) Revived King Ha Des is also amazing in this matchup. Similar to Level Augmentation, Level Duplication enables additional synchro plays that are normally unavailable: (1) It can modify what would normally be a level 6 synchro summon into a level 8 synchro summon for Shiranui Shogunsaga. This matchup can go either way, but favors whichever player techs more for the matchup. In general, be on the look out for ways to banish Shiranui Samurai and then Shiranui Solitaire to get Shiranui Samurai on board. Duel Links is a game developed by Konami, available to Mobile and PC on … Press J to jump to the feed. This makes Masked HERO Blast an easier target for Ballista Squad than the other HERO monsters. While this is true, this is also an unoptimal play for the Blue-Eyes player, as it does not lead into any offensive pushes (due to Michael, the Arch-Lightsworn being summoned in DEF) nor is it efficient on resources, with Michael, the Arch-Lightsworn being destroyed in the end phase. Vision HERO Adoration: One needs to careful of this card’s ignition effect to lower Shiranui Sunsaga’s attack. Shiranui is NOT the first time btw, there’s Gem Knight FTK before resulting in Lapis Lazuli limit. Even though it was mentioned above that Floodgate Trap Hole and Fiendish Chain are not too effective against Ritual Beasts overall, they do actually have a use in the beginning of the game in flipping down or negating Spiritual Beast Cannahawk and Spiritual Beast Rampengu BEFORE the Ritual Beast player has an established banish pile. Furthermore, Endless Trap Hell in particular is often used to aid a deck’s grind game, but Shiranui as a deck already has a solid grind game; hence one could argue that Endless Trap Hell is redundant with the nature of the deck. Target 1 face-up monster your opponent controls; change it to face-down Defense Position. 2 Zombie Synchro Monsters, but the opponent only has 1 card on board, then, 1 non-targeting spell or trap destruction, 3 cards in hand (going first) or 4 cards in hand (going second), (3) Use the remaining level 4 Shiranui monster on board +, 1 targeting destruction on any opposing face-up card, 2 cards in hand (going first) or 3 cards in hand (going second), A -500 ATK debuff on an opposing monster if, LV 6 Zombie Synchro Monster on board with 2450 or 2500 ATK, Guaranteed follow up play next turn with the second. a level 4 Shiranui non-tuner from hand to grave to synchro with a, Mid-to-late game, this effect can be crucial for unclogging one’s board of monsters hit by, Mid-to-late game, this effect can also be used to send monsters to the grave for, This effect is most often used for the deadly, This effect is by far the most important on-banish effect of all the Shiranui monsters, as it can recycle resources as well as extend plays. In the former case, negating Elemental HERO Stratos can potentially end the HERO player’s turn, since they have burned their normal summon already. Primary Menu. Having Archfiend Zombie-Skull alongside Sunsaga, means that Sunsaga won't have to use his own protection that often in case you are running out of Shiranuis in the grave. On normal summon, Shiranui Squire tutors Shiranui Spectralsword from deck. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle. But while Solitaire is put to the graveyard as a combo extender, Spiritmaster is used for his removal effect. summoning and activating spells / traps – include the Toggle Button, reading “delays,” the Duel Links Limited 1, Limited 2, and Limited 3 lists, soft and hard once-per-turns, and Chain Links. Fiendish Chain is also another option as it can negate Kycoo, the Ghost Destroyer‘s effect. (2) It can modify what would normally be a Shiranui Samuraisaga opening play into a Shiranui Squiresaga opening play with Artifact Lancea in hand. During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. This play is more suited towards going second as it results in a non-targeting spell or trap destruction with Shiranui Squiresaga’s effect as well as a targeting destruction on any opposing face-up card with Shiranui Spiritmaster’s on-banish effect. Because Grass Shiranui is so reliant on banishing from its grave for disruption and making plays, Kycoo the Ghost Destroyer singlehandedly shuts down the entire deck. The matchup vs. Quel deck choisir pour commencer ? Shiranui Shogunsaga. See the “Playing Optimally with Burgeoning Whirlflame” of the guide for details. Duel Links Shiranui deck, Shiranui in the current meta, how to use. Thus, if one were to activate Shiranui Squire‘s effect to summon a tuner from the deck, then Dragon’s Mirror CANNOT be used as a followup, since one will be locked into special summoning only Zombie monsters for the rest of the turn. Of course, this may not matter if the Cyber Dragon player is already low on LP from using e.g. Second, you can use it to revive two banished monsters usually including a Spectralsword to make a Synchro monster. One would use the skill and reveal Artifact Lancea to make Shiranui Squire level 5, leading into a level 7 synchro summon with Shiranui Spectralsword. Banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. Cosmic Cyclone can remove The Sanctified Darklord from the game if the Darklord player had no option but to set it. Plus, if Artifact Lancea does get destroyed, then it gets summoned to the field and can still be used for its usual effect. The above-mentioned effects trigger a Chain Link in the order that they were banished. This can potentially end the duel in a TIE if both players hit 0 LP due to this effect. Otherwise, Witchcrafter Collaboration will prevent all backrow interaction during the attack(s). You can only use each effect of "Shiranui Squire" once per turn. You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. Wiki Updates. Still, Chaos Hunter is worth mentioning as an easily accessible, F2P tech for this matchup. Going first against Darklords, one ideally draws an ample amount of backrow to prevent the Darklord player from establishing their board. Alternatively, one can activate Shiranui Squiresaga’s effect before summoning Shiranui Shogunsaga. (2) The main form of interaction in this matchup should be to try and stop the opponent from synchro summoning as much as possible. It's KOG worthy, but not tiered anymore, why do you whine, people?, it was top tier during more than one year, nothing was lost here. Furthermore, because Burgeoning Whirlflame is a trap, it can be used to banish Shiranui monsters from grave as a quick effect on the opponent’s turn as a means of disruption. Popular Skills: Balance, Endless Trap Hell, Sealed Tombs. If there is no other Fire attribute monster to banish in step (8), then one can banish Shiranui Solitaire and Shiranui Spectralsword Shade instead in step (6) to special summon back the Shiranui Spectralsword Shade. Similar to the Blue-Eyes matchup, it is recommended to slow play if one suspects a Ultimate Providence based on the delays; e.g. Thus, most players actually do not run Ghost Meets Girl - A Shiranui’s Story at all. In particular, the ability to trigger Shiranui Spiritmaster’s destruction effect in the damage step, when few cards can respond, can be a powerful form of removal. essentially a free Offerings to the Doomed effect. All three of these monsters get Shiranui Spectralsword out of the deck to then put into the grave to initiate the synchro climb next turn. Banish Spiritmaster as cost of Sunsaga's protection or Spectralsword's graveyard effect. And then revive him and Spectralsword from the banish zone with Spectralsword Shade. These effects last until the end of this turn. This is especially dangerous in combination with Arcanite Magician, since it allows him to just activate his effect to destroy any card without worrying about interruptions.