On the next turn, it'll have 3 … 300% elemental damage to one enemy. Three critical hits from a Normal and an Omega weapon skill, and a 30% / 30% Critical Hit Rate Up Attacks made with elemental superiority have a chance to deal boosted DMG Strength : 30% chance of dealing 30% more damage. 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). About classes | Class list | Skill list | Extended Mastery. Total critical chance% of the same skill type is additive. 400% elemental damage to a foe (Damage cap: ~630,000). Skill Level Obtained Cooldown Description; Ascetic Stance: 1: 5 turns: Gain Counters on Dodge/DMG.Raise Martial Prowess level by 1.: True Strike: EMP (35) 5 turns: 4-hit, 200% Elemental damage to a foe (Cap: ~180,000 per hit) and remove 1 buff. Sephira Tek weapon skills stack additively with Omega weapon skills instead of activating independently. Can't be used if max HP has already been lowered to 1. Cuts one enemy's mode bar if they are in overdrive. Knowing your overall strength level isn't trivial in Granblue Fantasy. Stacks additively with other sources, such as All-Might Battle-Axe, Scales of Dominion, or Qilin Bow, up to a maximum of 20%. To the people of Yudhisthira Island, the giant fish is a symbol of invincibility, and the Druga Pirates one of stubborn guts. DMG, and 30% boost to C.A. Weapons with lower weapon lvl, skill lvl, and uncap status than that of the base weapon cannot be used as source weapons for inheritance. This gun was made in the name of the giant fish that attacks without warning. Switch positions of any two allies of your choice. 3★ This is the call for the 3★ version of this summon. (Uses 40% of charge bar.) All allies gain 60% Skill DMG Up Skill DMG is boosted Strength: 60% Duration: 3 turns. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. Blessing II amplifies final damage by 20%. Skill Level Obtained Cooldown Duration Sub Description; One with the Blade: 1: 5 turns: 3 turns: No: Gain Clarity of Mind and 50% / 50% Critical Hit Rate Up. This page was last edited on 6 January 2021, at 11:09. Increases ATK for characters of the skill's element (and race or weapon-specialty for certain skills). Elemental damage based on charge bar to a foe. Race Officially called "Type" in-game. 5-hit, 100% elemental damage to random foes (Damage cap: 4-hit, 200% elemental damage to a foe (Damage cap: 300% elemental damage to all foes (Damage cap: ~630,000). On the next turn, it'll have 3 turns remaining.. DMG or MA Rate Up. 4★ This is the call for the 4★ version of this summon. Omega skills are boosted by the element's respective Omega summon. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. 50% Skill DMG Up; 20% Skill DMG Cap Up; Silvery Snow Water ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed) Duration: 6 turns is applicable for Europa's Heavenly Allure Increase all allies' 'Boost to Water ATK' effect by an additional 30%.. 7-hit, 120% elemental damage to a foe (Damage cap: Restore 25% of all allies' HP (Healing cap: 1500). Strength: 10,000 Duration: 180 seconds and Wisteria Poison When the foe uses a special attack: Plain DMG to all foes (Can't be removed) Base Accuracy : Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy) Duration : Indefinite Local status effect . Upon MC using a charge attack: 200% Elemental damage to all foes (Cap: ~300,000). 20% boost to all allies' C.A. The Party screen provides some insight through an \"Estimated Damage\" panel, which is becoming more and more precise, and now All allies gain 60% Skill DMG Up Skill DMG is boosted One of the Twelve Divine Generals and guardian of the north-northeast, this Divine Ox loves to look up at the sky as she dreams of romance. Consume up to half your maximum HP to gain (Consumed HP × 50%) (up to maximum missing). 300% elemental DMG to a foe (Damage cap: ~440,000). The C.A. Each skill instance comes with its individual maximum amount. Refer to individual weapon pages to determine if that weapon has such a skill. The secondary skill is assigned from a pool of four effects defined by the weapon's primary skill. 400% elemental damage to a foe (Damage cap: ~700,000). Glory is an improvement over Sentence and also affects Charge Attack specs. Healing amount is affected by Master and Level Bonuses. All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. Increases the damage of Charge Attacks, but not the Charge Attack cap. Buff-type (Yellow) Gain DA Up Double attack rate is boosted Duration: 2 turns and TA Up Triple attack rate is boosted Duration: 2 turns. Female: Voice Actor (Damage cap: ~640,000.). Unite and Fight Ex+, story events, etc).Its CA provides 10% charge bar as well as 30% CA DMG Up and 10% CA DMG Cap up to the party. DMG is boosted (Can't be removed): 50% boost to C.A. Hype is an ATK boost status effect that can stack up to 4 times. Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP), Success rate of sword energy effects on one-foe attack is boosted, ATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed), DEF is lowered (Stackable / Can't be removed), Deals 4-hit superior elemental DMG to random foes upon dodging, Recovers once from a knockout while in effect, Attack specs are boosted based on Execution lvl (Max: 10 / Can't be removed), Takes DMG at end of turn / Attacks are restricted by chance, At end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used, Deals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed), Multiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed), Allies positioned after you will copy your attack, 15% C.B. Damage increases as HP increases. Increases the Charge Attack cap, but not the damage of Charge Attacks. Takes 10% max HP damage every turn (Damage cap: 1000). Immune to DMG and debuffs for a fixed amount while in effect, When superior element, DMG is boosted for fire, water, earth and wind attacks, Element DEF Down debuff based on weapon element, Heal skill's healing amount is boosted (Stackable), Heal skill's healing cap is boosted (Stackable), Converting turn-based DMG to HP recovery (Poison, burn, wither etc.). Hellfire: Massive Fire damage to a foe. This is colloquially referred to as the "weapon grid." Cap Up skills can be combined across different sources. This naturally also requires the weapon to be uncapped enough to reach that level. DMG Cap. Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). ), Remove 1 debuff from all allies. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-15 increases the base effect by less than 1%. (Healing cap: 2500 [1150 for other parties]. The level 100 skill enhancement does not require completing a fate episode. Restores 100 HP + 20% maximum HP to all parties (Healing cap: 1800 [750 to other parties]). 2 Graphos's Teachings DMG taken turns into water DMG / C.A. Eagle Reversal: EMP (30) 6 turns: 2 turns-Gain Counters on Dodge/DMG. will result in a 50% + 50% + 30% = 130% critical damage. Restore all parties' HP. Buffs can't be removed once Sandalphon has all the tetra-elements. The ally with the highest remaining HP takes one-ally attacks in your place, On next skill cast, both spear and axe effects activate, ATK is greatly boosted based on how low HP is, DMG for one-foe attacks and counterattacks is amplified, Next charge attack switches to the auxiliary weapon's charge attack (Can't be removed), A sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section, Charge attack DMG cap is boosted (1 time), Can deal big bonus DMG when DMG dealt in one turn reaches a certain amount, Every turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0), Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times), All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times), Counters upon dodging one-ally attacks or taking DMG, Attack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed), 100% chance to be targeted by one-ally attacks, DMG taken is supplemented based on number of debuffs, Removes all debuffs at turn end (Can't be removed), A magic circle possessing the power of fire (Max: 2 / Can't be removed), A magic circle possessing the power of water (Max: 2 / Can't be removed), A magic circle possessing the power of earth (Max: 2 / Can't be removed), A magic circle possessing the power of wind (Max: 2 / Can't be removed), A magic circle possessing the power of light (Max: 2 / Can't be removed), A magic circle possessing the power of dark (Max: 2 / Can't be removed). Knight Captain: 1: 20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Fire allies. 54 votes, 59 comments. MC absorbs 5% charge bar from all allies at the end of each turn. Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). The ATK boost rises significantly with higher stack levels. This is What I Live For : Lvl 1: Can't restore HP. Small/Medium boost to ATK and Critical Hit Rate. Increase Elemental ATK by a given amount per turn. DMG and C.A. The skill does not confer an ATK bonus when HP is <25%. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Blessing I amplifies final damage by 10%. Increases the HP for characters of the skill's element. AX skills have associated minimum and maximum values.[72][73]. Boost to buff strength based on numbers of parties. Following this table for example, a weapon with a primary may have a secondary skill assigned from the four secondaries to the right of it: , , , or . Cosmos Weapons have two skills derived from their weapon type. (Strength: 500%) No More Doubt: EMP (40) 7 turns: 1 turn-Gain Tri-Slash. Allies' and foes' debuff resistance and foes' special attack DMG are modified as time passes, Hype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4). Specialty This character gains 20% more ATK from weapons of this type in your grid. The three skill types modify their own multipliers and can be boosted by certain summons: For more details on damage multipliers and team building strategy, see Damage Formula and Team Building. Can't target MC. Heals 30% of the damage taken rounded down at the end of the turn. Honor gained from winning event battles is increased by 10%. Assorted skills that either don't fit into the categories above or don't have unique icons to convey their effect. Element Character Weapon Summon Skill Charge Attack Support Skill … Ghandagoza (Summer) won't multiattack, Albert won't ever attack once. Can't be used on characters with less than 20% of their max HP. 300%-400% elemental damage to all foes (Damage cap: ~420,000). Restores 150 + 25% maximum HP to all parties (Healing cap: 2400 [1000 for other parties]). If you were to change your job to Ranger, you can set your EX Skill to Rage, so you can use it while you are a Ranger. DMG of Sentence and Glory caps at 100%. Equal amount of magic circles will be consumed if the condition is fulfilled. Call forth the main weapon's hidden power. 3 Graphos's Teachings DMG taken turns into water DMG / C.A. Skill Type Based on skill border color Effect; Damage-type (Red) Gain 20% Bonus Earth DMG Deals bonus earth DMG for one-foe one-ally attacks Strength: 20% Duration: 2 turns. The might of the Albacore inspired the making of these gauntlets. All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. Reduces damage taken from specified element, 1% reduction per skill level up to SL15, 17.5% at SL20. A weapon can be generated with a primary AX skill or a primary and a secondary AX skills. Stat boost (applied only on the turn of the attack): Caster debuffs will still be inflicted after reviving if affected by, Cannot be used unless Cat's Meow is active, Will not trigger Cat's Meow debuffs upon removal, Only consumes charge bar necessary to reach maximum (15). It's sending shockwaves through the fashion industry and beyond. Each character skill also has a damage cap, but the cap varies based on the individual skill. Increase [Element] allies' DMG cap by up to 7% at SL 15. Mysterious skills, a type of EX skill from IDOLM@STER collab weapons, are boosted by the, Skill Name: Might, Essence, Sweep, Gauntlet. Enmity increases ATK in proportion to the percentage of missing HP. On the next turn, it'll have 1 turn remaining. Maximum amount of skill DMG that can be dealt per hit is boosted. Boost to caster's dodge rate and multiattack rate, Restore remaining times secret gear can be used by 1 (Consumes 10, Distribute charge bar to all other allies. Massive Earth damage to all foes. When main weapon, reduce all allies' DMG taken from. For weapons with a final uncap, the maximum skill level is 15 after the uncap is performed. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill. All allies attack without using up a turn. Increases ATK and deals turn-based damage to applicable allies based on max HP every turn. 300% elemental damage to a foe (Damage cap: ~630,000). Only a few examples are covered below. : Gender Gender is a character attribute used for game mechanics. Weapon skills are expanded from Awakening Blade. DMG Cap Up (Stackable / Max: 45%), https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/113303, http://gbf.wiki/index.php?title=Class_Skills&oldid=401418, Status System: Check Healing Boosted (Stackable), Status System: Check Healing Cap Boosted (Stackable), Creative Commons Attribution-NonCommercial-ShareAlike. 400% elemental damage to a foe in Overdrive. This proud defender of order dons a one-of-a-kind costume, transforming into a girl most magical if not only for a brief role. HP reduction % is additive between weapons and caps at 70%. AX skill effects and effect rates are fixed from the start and cannot be changed by upgrading the weapons or inheriting weapon levels. Gain Skill DMG Up Skill DMG is boosted Duration: 3.5 turns Applied during the attack phase. Attacks made with elemental superiority have a chance to deal boosted DMG, Next ATK received will be ineffective for a fixed amount, Gamewith, Sentence Normal Big (Purifying Thunderbolt), https://twitter.com/Hecate_mk2/status/977343036383379456, https://twitter.com/Granblue_GW/status/972768727073570816, https://twitter.com/metalgaldra/status/972468950087778306, https://twitter.com/Hecate_mk2/status/1066231622217822208, https://グランブルーファンタジー.gamewith.jp/article/show/187438, https://twitter.com/Hecate_mk2/status/1265295353005260800, https://twitter.com/Granblue_GW/status/1271718399832285185, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94206, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72107, https://kamigame.jp/グラブル/ゲーム知識/スキル-守護.html, https://twitter.com/jpokiehl/status/1134833951170678784, https://twitter.com/Duran_grablu/status/1261630348133203970?s=20, https://グランブルーファンタジー.gamewith.jp/article/show/75167, https://twitter.com/Hecate_mk2/status/1211780285152391168?s=20, http://gbf-wiki.com/index.php?%A5%B9%A5%AD%A5%EB%B8%FA%B2%CC#z264b26c, https://twitter.com/Granblue_GW/status/1116356678939660288, https://twitter.com/Hecate_mk2/status/1117009131989159936, https://twitter.com/Hecate_mk2/status/1066219356894294016, https://kamigame.jp/グラブル/ゲーム知識/スキル-防御系.html#スキル「見切」, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94207, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/85870, http://hiroxgbf.blog.fc2.com/blog-entry-7.html, http://greatsundome.hatenablog.com/entry/2015/12/09/230544, http://hiroxgbf.blog.fc2.com/blog-entry-31.html, https://twitter.com/Hecate_mk2/status/1121709516997795842, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/100413, http://hiroxgbf.blog.fc2.com/blog-entry-14.html, http://hiroxgbf.blog.fc2.com/blog-entry-21.html, https://twitter.com/kogare_a/status/979237818617573376, https://twitter.com/zekasyuz/status/914148563185131520, https://gbf.wiki/User:Midokuni/data/Healing, https://twitter.com/zekasyuz/status/994973819910541312, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/127301, https://twitter.com/zekasyuz/status/931568509817044993, https://twitter.com/Hecate_mk2/status/999467260161900544, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/218511, https://twitter.com/Hecate_mk2/status/981032506957811712, https://twitter.com/zekasyuz/status/984411538751537152, https://グランブルーファンタジー.gamewith.jp/article/show/136479, https://グランブルーファンタジー.gamewith.jp/article/show/143931, http://gbf-verification.blog.jp/archives/2902375.html, https://twitter.com/Hecate_mk2/status/982123409738842112, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72023, https://kamigame.jp/%E3%82%B0%E3%83%A9%E3%83%96%E3%83%AB/%E3%82%B2%E3%83%BC%E3%83%A0%E7%9F%A5%E8%AD%98/%E3%82%B9%E3%82%AD%E3%83%AB-%E3%83%8F%E3%82%A4%E3%83%96%E3%83%AA%E3%83%83%E3%83%89.html#%E3%82%B9%E3%82%AD%E3%83%AB%E3%80%8C%E5%BF%85%E6%AE%BA%E3%80%8D, https://twitter.com/ViridisPatria/status/1232258318191583235, https://twitter.com/Hecate_mk2/status/1004236345311543297, https://twitter.com/zekasyuz/status/918265664611086336, http://gbf-verification.blog.jp/archives/5148364.html, http://binarysblog.blog.fc2.com/blog-entry-1.html, https://twitter.com/Hecate_mk2/status/1117394780109934592, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/86912, http://gbf-verification.blog.jp/archives/2126115.html, https://twitter.com/soufflex_/status/972514112268787712, https://twitter.com/Hecate_mk2/status/1117394778591612928, https://twitter.com/Hecate_mk2/status/981761219446038528, https://twitter.com/zekasyuz/status/1138774656008146944, https://twitter.com/zekasyuz/status/1077897021179261025, https://twitter.com/konmatsuge/status/1260560599089471489, https://twitter.com/zekasyuz/status/1018902289984057344, https://twitter.com/Hecate_mk2/status/1260209609869942784, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/180277, http://gbf-verification.blog.jp/archives/17607942.html, https://twitter.com/Hecate_mk2/status/1272335550679138305, https://twitter.com/TravelerGBF/status/1265956886899068928, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/253782, http://gbf-verification.blog.jp/archives/2126349.html, https://twitter.com/hecate_mk2/status/1121002222995644416, https://twitter.com/Hecate_mk2/status/853158899179855873, https://twitter.com/zekasyuz/status/943808223529680896, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/245175, https://twitter.com/ViridisPatria/status/1349743329471172611?s=19, http://gbf.wiki/index.php?title=Weapon_Skills&oldid=406033, Creative Commons Attribution-NonCommercial-ShareAlike. When using multiple Progression skills, the 75% cap can be reached before each skill reaches its individual maximum. All other allies gain. Big elemental damage to a foe with a debuff. Skill Name: All That Glitters Are Apples. Most weapon skills have 2 parts: the base skill, and the skill level. Skill level does not raise the chance to dodge. Encrusted with pure, unsullied jewels, this mysterious pair of gauntlets emits a glorious light. Other weapons may use "(MC Only)" at the end of the skill description instead. Support Skills Does not work from the backline unless explicitly stated. Recover HP each turn. [Divine Protector of the Godly Realm] This title is an unofficial, amateur translation. Stops enemy's charge diamonds from filling. Unlike ATK Up skills, HP Up skills are additive between Normal, Omega and EX. Speed up caster's charge bar / Boost to hostility. There are some skills that require the weapon to be a certain level. Skill Name: Clarity, Truce (part of skill). Uses the main hand's element if the target is non-elemental. The number of AX skills, their effects, and effect rates are decided at random. One of the following based on the element superior to your main weapon's element: Double attack rate is lowered (Can't be removed), Triple attack rate is lowered (Can't be removed), Double attack rate is boosted / Triple attack rate is boosted. Starts at +50%, increases to +100% at 3★, increases to +120% at 4★, and increases to +140% at 5★. You are limited to selecting 1 (one) EX Skill. Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar. One of the following based on the element inferior to your main weapon's element: Elemental DMG from foes turns into fire DMG, Elemental DMG from foes turns into wind DMG, Elemental DMG from foes turns into earth DMG, Elemental DMG from foes turns into water DMG, Elemental DMG from foes turns into light DMG, Elemental DMG from foes turns into dark DMG, Attacks and special attacks have a chance to miss, All allies' multiattack rate will be boosted upon foe's special attack activation. Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). Generally identified under the Class Champion Weapon Skill banner: Some skills affect only the Main Character. (100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). The Healing Cap Up of the Normal modifier caps at 100%. 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). 300% elemental damage to a foe in Overdrive. 500% elemental damage to a foe in Overdrive. Increased cut to an enemy's mode bar if in Overdrive. The Power of One. Reduces damage taken from the element that has advantage against the matching element, 2% reduction per skill level. 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of. It also has a weapon skill (regardless if in grid or MH) that increases the … HP reduction is constant regardless of skill level. 9T 9 turn cooldown. The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party. Damage cap increased to ~630,000. : Style: Specialty This character gains 20% more ATK from weapons of this type in your grid. Weapon Skills are modifiers found on Rare and higher weapons. Weapons with AX skills can inherit stats from other weapons. A character's lore, appearance, and other factors do … Lvl 1: ATK +1000 Total: ATK +3000 HP +1000 Speed up charge bar during one-foe attacks +1: Lvl 5: HP +1000: Lvl 10 ATK +1000: Lvl 15: Speed up charge bar during one-foe attacks +1 The essential item for the man who's equal parts rugged and refined. Capped at 50% for weapon skills of the same category. The Healing Cap Up of the Omega modifier caps at 300%. Turn-based damage is based on an foe's maximum HP (Cap: 100,000), at 1, 6, 11, and 21 gear uses the damage cap increases by 100,000. if Pillory is already in effect when a gear use threshold is passed, the damage cap increase will not be applied until the next application of Pillory. Effects change based on what Action Parts are equipped. Increases the damage and damage cap of Chain Bursts. Different skill types (Normal, Omega, EX) are additive within their type, but multiplicative between types. Elemental ATK from Progression skills caps at 75% total. Weapons that have AX skills are indicated by a special icon. All allies gain. 200%-250% elemental damage to a foe (Damage cap: ~420,000). The wording on these may vary. Hype is a unique ATK modifier and stacks with all other ATK buffs. When main weapon: Immunity to charge attack sealing debuffs. This character has multiple versions. Skill DMG Cap Up weapon skills stack additively, but are subject to both individual and shared caps depending on group. It is used exclusively for Nina Drango's skills. Skills with a 0-turn cooldown and auto-activated skills do not count. 3% chance to dodge and counter, whether it is small, medium, or big. 300% elemental damage to all foes (Damage cap: ~400,000). Some weapons possess special skills called AX skills. Restore 10% of all allies' HP (Healing cap: 1500). All parties gain 40% Skill DMG Up Skill DMG is boosted Strength: 40%. Omega and Optimus summons do not boost the chance to dodge, but does boost the damage. EX Skills: These are skills that can be used with another job. The skill level will carry over in this case. Boosts the stats of all weapons of the same type by 30%. Special DMG Cap Modifiers (%) Raw DMG: 2,000,000: Raw DMG: 9,000,000: Raw DMG: 10,000,000 Gain 50% Skill DMG Cap Up Maximum amount of skill DMG that can be dealt per hit is boosted Strength: 50% Duration: 1.5 turns Applied during the attack phase. Supplemental damage, such as Supplemental DMG DMG dealt is supplemented and Everbane Boost to DMG taken / HP is lowered on every turn (Can't be removed) Local status effect is applied additively to each damage instance. The base weapon's stats won't be overwritten to a lower value when a weapon with a lower weapon lvl, skill lvl, or uncap status is used for inheritance. Blessing III amplifies final damage by 23%. Medium increase to Double Attack and Critical Hit Rate. All allies also gain 30% Bonus DMG. Deal one-foe attacks until all bullets are consumed. DMG Cap. Multiple weapons stack additively for both dodge and damage. Class levels required to unlock the skill, ATK is greatly boosted based on how high HP is, DMG is slightly boosted for critical hits, Maximum amount of DMG that can be dealt per hit is boosted, ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed), Next ATK received will be ineffective for a fixed amount, Takes big DMG from Aether Blast (Effect boosted with every Aether Bane), Deals bonus DMG for one-foe one-ally attacks, Attacks made with elemental superiority have a chance to deal boosted DMG, DMG needed to switch to normal mode is boosted, Guaranteed triple attack regardless of Triple Attack Lowered debuffs, Next one-to-one attack received will be ineffective, Takes effects that activate against foes in break, Special attack max charge turn is extended, Can't attack and takes big DMG (Ends upon taking DMG). Weapons must not be favorited or equipped to any party when attempting inheritance. Discussion Schedule and Navigation 2/22 - 2/24 - 2/25 - SSR: Helel ben Shalem 2/26 - 2/27 - Please vote for the upcoming … Chance to deal an additional 50% damage to weak elements. Does not ignore character's support skills related to multiattack, e.g. A character's lore, appearance, and other factors do not affect this attribute. Debuff-type (Blue) These skills might include specific pre-requisites to activate, such as activating only for the Main Character, only when the weapon is equipped as main hand, activating only against foes marked with a particular debuff, to name a few.